I’ve read some blog posts about Manovich and I must say, I’ve been somewhat scared by them. The only people who didn’t seem to have much trouble with the technical theory are those with considerably more experience than I have. My instinct therefore was to read the book within easy reach of a technology translator. But I’m not having much trouble understanding the book so far. Of course, I’m about 1/3 through so it may get worse. The descriptions in the introduction led me to believe that i would have the most trouble with chapter two, and that was no problem. I’ll have to see how the rest of the book goes. That being said, the main issue I have with the book so far is that it’s outdated. Using Myst, Doom and Tomb Raider as examples of cutting edge gaming tech really dates the book.
**Quick note – how much of new technology comes from gaming? There’s a show on – the future of play. It’s talking about alternative reality gaming, pervasive gaming, a tactile vest that allows the wearer to feel strikes from the game, and a virtual reality sphere which takes a major step towards creating an entire virtual reality universe. Something Manovich touches on but so far has not articulated is that the entertainment industry is usually where innovation begins.